aframe-playground

A playground for learning about A-frame

View the Project on GitHub jgbarah/aframe-playground

Playground Components

Version License

A-Frame Playground components for A-Frame:

Installation

Browser

Install and use by directly including the browser files:

<head>
  <title>My A-Frame Scene</title>
  <script src="https://aframe.io/releases/1.4.0/aframe.min.js"></script>
  <script src="https://cdn.jsdelivr.net/gh/jgbarah/aframe-playground/components/dist/aframe-playground-components.min.js"></script>
</head>

<body>
  <a-scene>
    <a-assets>
      <!-- Canvas for rendering secondary camera -->
      <canvas id="cam2"></canvas>
    </a-assets>
  
    <!-- Objects in the scene -->
    <a-box position='0 0.5 0' material='color: red;'></a-box>
    <a-box position="-1 0.5 -1" rotation="0 45 0" color="#4CC3D9" shadow></a-box>
    <a-sphere position="0 1.25 -3" radius="1.25" color="#EF2D5E" shadow></a-sphere>
    <a-cylinder position="1 0.75 -1" radius="0.5" height="1.5" color="#FFC65D" shadow></a-cylinder>
    <a-plane position="0 0 -2" rotation="-90 0 0" width="4" height="4" color="#7BC8A4" shadow></a-plane>
    <a-sky color="#ECECEC"></a-sky>

    <!-- "Regular" camera -->
    <a-entity camera position="0 0 5" look-controls></a-entity>

    <!-- Secondary camera, set above the objects, looking down, with camrender -->
    <a-entity camera="active: false" camrender="cid: cam2" position="-1 5 -3" rotation="-90 90 0">
    </a-entity>

    <!-- Screen for showing the secondary camera, with canvas-updater -->
    <a-plane position="-4 2 0" rotation="0 20 0" width="4" height="3"
             material="src:#cam2; opacity: .95" canvas-updater></a-plane>
  </a-scene>
</body>

npm

Install via npm:

npm install aframe-playground-components

Then require and use.

require('aframe');
require('aframe-playground-components');

Camrender

This component renders the output of a camera in a canvas element. Usually, this component will be included in the same entity than the camera, and will render on a canvas defined within a-assets:

<a-scene>
  <a-assets>
    <canvas id="camRenderer"></canvas>
  </a-assets>
  ...
  <a-entity camera camrender="cid: camRenderer"></a-entity>
</a-scene>

That canvas can be used for the material of any suitable object, which will then act as a screen or projection (see canvas-updater) below).

Note: if this is not applied to the primary (main) camera, ensure that the camera includes the active property set to false:

  <a-entity camera="active: false" camrender="cid: camRenderer"></a-entity>

See more details in this A-Frame Playground (Cameras and screens, More and more screens!), Making it components).

API

Property Description Default Value
fps desired FPS 90
cid Id of the canvas element used for rendering the camera camRenderer
height Height of the renderer canvas 300
width Width of the renderer canas 400

Canvas Updater

Component for updating a material showing a canvas, when the canvas is updated. It may work in combination with camrender to show the output of a camera in any suitable material (using a canvas for the rendering):

<a-scene>
  <a-assets>
    <canvas id="camRenderer"></canvas>
  </a-assets>
  ...
  <a-plane width="4" height="3"
           material="src:#camRenderer" canvas-updater>
  </a-plane>
</a-scene>

See more details in this A-Frame Playground (Cameras and screens, More and more screens!), Making it components).

API

No properties are supported by this component